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Ziggeo and WebRTC: An Interview With Susan Danziger

Thu, 12/03/2015 - 12:00
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Ziggeo: Susan Danziger

December 2015

Video recording

Asynchronous video meets WebRTC.

[If you are new around here, then you should know I’ve been writing about WebRTC lately. You can skim through the WebRTC post series or just read what WebRTC is all about.]

One area where WebRTC is making strides recently is video streaming. Some of the hyped use cases today are those that enable broadcasting in real time, but there’s another interesting approach – one where WebRTC is employed when the video consumption is asynchronous from its creation.

Ziggeo is an API provider in this specific niche. I met with Susan Danziger, CEO of Ziggeo, and asked her to share a bit of what it is they do with WebRTC and how it is being adopted by their customers.

 

What is Ziggeo all about?

Ziggeo is the leader in asynchronous (recorded) video offering a programmable video recorder/player through our API/native SDKs.

 

You started by working on an HR interviews platform. What made you pivot towards a video recording API platform instead?

In building our own video recording/playback solution for the platform, we realized what a complicated and time-consuming process building our own solution was.  We had to make sure that videos could be recorded and played across all devices and browsers (even as new ones were released) and build a permissions-based security solution that would withstand hackers.  We were surprised there were no off-the-shelf solutions available so decided a bigger opportunity would be to release our technology as an API — and then native SDKs (and shortly thereafter closed our B2C platform).

 

On the same token – you have Flash there. Why did you add WebRTC? Wasn’t Flash enough for your needs?

For the most part our customers hate Flash.  And no wonder: browsers that support Flash have an awful user experience in which you need to basically hit 3 different buttons before you can begin recording from your web camera (once to resume the suspended Flash applet and twice to access the camera).

We added WebRTC to avoid Flash whenever possible.  That said, for certain browsers, e.g. Safari and Internet Explorer we need to default to Flash as they don’t yet support WebRTC.

 

How are customers reacting to the introduction of WebRTC to Ziggeo?

Customers love it!  In fact, our customers seek us out in part because we’re the only API for asynchronous video recording that supports WebRTC.

 

Can you share a few ways customers are using Ziggeo?

In addition to recruiting (where candidates introduce themselves on video), we’ve seen Ziggeo used for training (e.g. trainees record video sales pitches for feedback); dating (potential dates exchange video messages); “Ask Me Anything” (both questions and responses on video); e-commerce (products introduced on video and video reviews recorded); advertising (user-generated videos submitted for contests or for use in commercials); and journalism (crowd-sourcing videos for news from around the world).  I’m still waiting for someone to create a video version of Wikipedia where pieces of knowledge are recorded on video from around the world — that would be the most amazing use case of all.

 

A video version of Wikipedia. Have it in Hebrew and I’ll sign up my daughter on it.

You don’t use the Peer Connection APIs at all – Just getUserMedia. Why did you make the decision to record locally and not use the Peer Connection and record on the server?

Folks like to re-record locally so we chose not to use unnecessary resources.  We pride ourselves on making our technology as efficient and seamless as possible.

How do you store the file locally and how do you then get it to your data centers?

We use IndexedDB to store the file locally and then push it using chunked http.

 

Viewing. Over what protocols do you do it, and how do you handle the different codecs and file formats?

Protocols: Http pseudo streaming, HLS, rtmp, rtsp

Formats: we transcode videos to different formats (mp4, webm) and resolutions

 

Where do you see WebRTC going in 2-5 years?

We imagine there will be full support of WebRTC across all browsers and devices as well as better support for client-side encoding of video data.

 

Given the opportunity, what would you change in WebRTC?

We’d like to see improved support for consistent resolution settings as well as for encoding

 

What’s next?

We’re planning the 2nd Annual Video Hack Day in NYC for this coming May.  You can find more information here at: videohackday.com or follow @videohacknyc on Twitter

The interviews are intended to give different viewpoints than my own – you can read more WebRTC interviews.

The post Ziggeo and WebRTC: An Interview With Susan Danziger appeared first on BlogGeek.me.

The Unconnected Messaging World

Tue, 12/01/2015 - 12:00

You are not always connected.

You are not always connected.

You are not always connected.

Truely you aren’t.

I know you like to think you are, but get over it – this isn’t the case.

From the unveiling of AWS IOT platform @ re:Invent 2015

Every week I need to take my daughter to her artistic gymnastics lessons. And then I have 90 minutes of quality time. With myself. While I usually use it to continue reading on my Kindle, I try once in awhile to actually work at that time. The problem is, that the cellular reception in the waiting hall is less than satisfactory and the mosquitoes make it impossible to sit outside – where it is a lot nicer with much better reception.

I quickly learned that working there is close to impossible, as reception is flaky – not something I can rely on with my line of work which requires an intravenous internet connection at all times. But there are quick things that I can do at that time – which most usually than not includes messaging.

Offline Messaging

Here’s what I found out about the 3 top messaging apps on my phone recently:

 

WhatsApp

WhatsApp rocks when it comes to be able to send messages even when I am offline. It uses the store and forward technique both on the client and on the server:

  • If the user has no internet connection, the message is stored locally until such a connection is restored. This approach works only for text messages – you can share images or videos with it
  • If the receiver has no internet connection, then the message is stored on the WhatsApp server until a point in time when the recipient is available – this works for all types of messages

You just can’t ask for more.

Google Hangouts

Google Hangouts is rather poor when it comes to offline behavior. I does manage its own store and forward mechanism on the server side, which means that if you send a message when you are online – the recipient will see it when he becomes online.

But, you can’t send anything if you aren’t online. Hangouts isn’t kind enough to store it locally until you are online.

This makes for a poor experience for me in that gymnasium waiting room, where the network comes and goes as it pleases. Or when I am riding the elevator going downstairs from my apartment and need to send some quick messages.

Slack

Slack needs to be connected. At least as far as my understanding of it is.

If you open the app, it tries to connect. If you send a message while it is connected – great.

If you try sending when it isn’t connected – it will fail.

But sometimes, it believes that it is connected and it isn’t. In such a case, killing the Android app and restarting it will be the only remedy to be able to send anything out.

Yuck.

Offline Frameworks

Communication frameworks are tricky. The idea is that you have a network to be able to communicate, but as we’ve just seen – this isn’t always the case.

So where do we stand with different frameworks? I had these 3 examples readily available out the top of my head for you:

Matrix History Storage

Matrix (interviewed here in the past) also went to great lengths to deal with offline scenarios. In the case of Matrix, it was about decentralization of the network itself, and how can you “self heal” and synchronized servers that go down min-conversation.

This makes it easy to add and remove servers during runtime, but it doesn’t help me in my daughter’s gymnasium class. I haven’t found any information stating that Matrix can (or can’t) send a message while the sender client is offline.

Twilio and Message History

Twilio announced its own IP Messaging capability. While this isn’t yet generally available, the concepts behind these APIs are outlined on that page.

To make things simple – it includes store and forward on the server (recipient can be offline when sender sends and vice versa); but it probably doesn’t include sending while the sender is offline.

As this is still under development/testing, my suggestion would be to add the “sender is offline” scenario and support it from the SDK.

Amazon Device Shadow

At AWS re:Invent 2015, Amazon unveiled its IOT platform – the building blocks it has on offer for the Internet of Things.

In many ways, the Internet of Things is… connected. But in many other ways it might not be connected at all times. I’ve seen several interesting IOT frameworks overcome these in various means. Here’s AWS take on it – they create what they call a device shadow.

 

Werner Vogels does a great job of explaining this. I suggest viewing the whole session and not just the 1 minute explainer on device shadow.

Why is it important?

We are never always truly online. As messaging becomes one of the central means of communicating – both between people as well as devices – it needs to take this into account. This means covering as many offline use cases as possible and not just assume everything is connected.

Doing this can be tricky to get right, and in many cases, it would preferable for developers to go with a solid framework or a service as opposed to building it on their own. What most frameworks still miss today is that nagging ability to send a message while the user is offline – storing it locally and sending once he comes online.

 

Planning on introducing WebRTC to your existing service? Schedule your free strategy session with me now.

The post The Unconnected Messaging World appeared first on BlogGeek.me.

The Role of Artificial Intelligence in Messaging

Tue, 11/24/2015 - 12:00

Machine learning and artificial intelligence in messaging will become commonplace.

Who would have thought that the most personal and manual form of interaction between humans can be mechanized? Years a go, it started with presence and instant messaging. People found out ways to communicate other than the phone call. Today, messaging is so prevalent that you have to take it seriously:

  • In the consumer space, we’re talking about a billion users for these platforms. WhatsApp at 900 million is the closest to reach its first billion soon enough
  • In the enterprise space, a single hiccup of Slack yesterday, sending many to vent off on Twitter

What is interesting, is how artificial intelligence is starting to find a home in messaging apps – consumer or enterprise ones – and where this all is headed.

I couldn’t care less at this moment if the interface is textual or speech driven. I might cover this in a later article, but for now, let’s just assume this is the means to an end.

Here are a few examples of what artificial intelligence in messaging really means:

The Silent Administrator

You are in a conversation with a friend. Chatting along, discussing that restaurant you want to go to. You end up deciding to meet there next week for lunch.

I do this once a month with my buddies from school. We meet for lunch together, talking about nothing and everything at the same time. For me, this conversation takes place on WhatsApp and ends up as an event on my Google Calendar.

Wouldn’t it be nice to have that event created auto-magically just because I’ve agreed with my friends on the date, time and place of this lunch?

This isn’t as far fetched as it seems – Google is already doing similar stuff in Google Now:

  • Prodding me when the time comes to start the commute to a meeting
  • Tracking flight delays when it finds an itinerary in my Gmail
  • Giving me the weather forecast on mornings, and indicating “drastic” weather changes the night before
  • Providing multiple time zones when I travel

Google Now is currently connecting to apps on the phone through its Google Now on Tap, giving it smarts over a larger portion of our activities on our phones.

Why shouldn’t it connect to Hangouts or any other messaging service scouring it for action items to take for me? Be my trusted silent administrator in the back.

A few years ago, a startup here in Israel, whose name I fail to remember, tried doing something similar to the phone call – get you on a call, then serve ads based on what is being said. Ads here are supposed to be contextual and very relevant to what it is you are looking for. I think this is happening sans ads – by giving me directly what I need from my own conversations, the utility of these messaging services grows. With a billion users to tap to, this can be monetized in other means (such as revenue sharing with service providers that get promoted/used via conversations – booking an Uber taxi or a restaurant table should be the obvious examples).

In the enterprise space, the best example is the Slackbot, which can automate interactions on Slack for a user. No wonder they are beefing up their machine learning and data science teams around it.

Knowledge base Connectivity

That “chat with us” button/widget that gets embedded into enterprise websites, connecting users with agents? Is it really meant to connect you to a live agent?

When you interact with a company through such a widget, you sometimes interact today with a bot. An automated type of an “answering machine” texting you back. It reduces the load on the live agents and enables greater scalability.

This bot isn’t only used to collect information – it can also be used to offer answers – by scouring the website for you, indexing and searching knowledge bases or from past interactions the live agent had with other users.

I recently did a seminar to a large company in the contact center space. There was a rather strong statement made there – that the IVR of the future will replace the human agents completely, offering people the answers and support they need. This is achieved by artificial intelligence. And in a way, is part of the future of messaging.

Speaking with Brands

If you take the previous alternative and enhance it a bit, the future of messaging may lie with us talking to brands from it.

As messaging apps are becoming platforms, ones where brands and developers can connect to the user base and interact with them – we are bound to see this turning into yet another channel in our path towards omnichannel interactions with customers. The beauty of this channel is its ability to automate far better than all the rest – it is designed and built in a way that makes it easier to achieve.

Due to the need to scale this, brands will opt for automation – artificial intelligence used for these interactions, as opposed to putting “humans on the line”.

This can enable an airliner to sell their flight tickers through a messaging service and continue the conversation around that flight plans with the customer throughout the experience – all within the same context.

The Virtual Assistant / Concierge

Siri? Cortana? Facebook M? Google Search?

These are all geared towards answering a question. You voice your needs. And they go searching for an answer.

These virtual assistants, as well as many other such assistants cropping up from start ups, can find a home inside messaging platforms – this is where we chat and voice are requests anyway, so why not do these interactions there?

Today they are mostly separated as they come from the operating system vendors. For Facebook, though, Facebook M, their concierge service, Messenger is the tool  of choice to deliver the service. It is easy to see how this gets wrapped into the largest messaging platforms as an additional capability – one that will grow and improve with time.

Why is this important?

Artificial Intelligence is becoming cool again. Google just open sourced their machine learning project called TensorFlow. Three days go by, and Microsoft answers with an open source project of its own – DMTK (Microsoft Distributed Machine Learning Toolkit). Newspapers are experimenting with machine written news articles.

Messaging platforms have shown us the way both in the consumer market and in the enterprise. They are already integration decision engines and proactive components and bots. The next step is machine learning and from there the road to artificial intelligence in messaging isn’t a long one.

 

Planning on introducing WebRTC to your existing service? Schedule your free strategy session with me now.

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For Cisco, Slack Would Have Been a Better Acquisition than Acano

Mon, 11/23/2015 - 12:00

Why buy into legacy?

Last week, Cisco made another acquisition in the WebRTC space. This time, Cisco acquired Acano. Acano is a rather new company that started life in 2012 – close to WebRTC’s announcement.

Acano makes use of WebRTC, though I am not sure to what extent. There are 2 reasons Cisc lists for this acquisition:

  1. Interoperability – support for “legacy” video conferencing, Microsoft Skype and WebRTC
  2. Scalability

To me, scalability comes from thinking of video conferencing in the mindset of WebRTC – WebRTC services are mostly cloud based and built to scale (or at least should be). Old video conferencing models thought at the scale of a single company at best, with business models fitting the high end of the market only.

That brings me to why. Why is Cisco buying into legacy here?

If there’s anything that is interesting these days it is what happens in the realm of messaging. And for Cisco, this should mean Enterprise Messaging. I already stated earlier this year that Enterprise Messaging is a threat to Unified Communications.

Don’t believe me? How about these interesting moves:

  1. Atlassian, owner of HipChat (=Enterprise Messaging) acquiring BlueJimp, authors of the popular open source Jitsi Video bridge
  2. HipChat (yes, the same one), writes a cheaky post comparing Skype (=Unified Communications) to HipChat (=Enterprise Messaging). Guess who they favor?
  3. Slack searching for developers to “build audio conferencing, video conferencing and screen sharing into Slack”
  4. Cisco launching its own Cisco-Spark – a video conferencing service modeled around messaging
  5. Unify launching circuit – a video conferencing service modeled around messaging
  6. Broadsoft announcing UC-one – a video conferencing service modeled around messaging

Which brings me back to the question.

Why buy into legacy? At scale. With interoperability. Using fresh technology. But legacy nonetheless.

Why not go after Slack and just acquire it outright?

When Cisco wanted a piece of video conferencing, they didn’t acquire RADVISION – its main supplier at the time. It went after TANDBERG – the market leader.

Then why this time not buy the market leader of enterprise messaging and just get on with it?

Congrats to the Acano team on being acquired.

For Cisco, though, I think the challenges lie elsewhere.

 

Planning on introducing WebRTC to your existing service? Schedule your free strategy session with me now.

The post For Cisco, Slack Would Have Been a Better Acquisition than Acano appeared first on BlogGeek.me.

4 Reasons Vendors Neglect Testing WebRTC Services

Thu, 11/19/2015 - 12:00

Testing WebRTC is tricky.

If there’s something I learned this past year from talking to companies when showcasing the testRTC service, is that vendors don’t really test their WebRTC products.

Not all of them don’t test, but most of them.

Why is that? Here are a few reasons that I think explain it.

#1 – WebRTC is a niche for them – an experiment

You’ve got a business to run. It does something. And then someone decided to add communications to it. With WebRTC no less.

So you let them play. It isn’t much of an effort anyway. Just a few engineers hammering away. Once you launch, you think, you’ll see adoption and then decide if it is worthwhile to upgrade it from a hobby to a full time business.

The thing is, there’s a chicken and egg thing going on here. If you don’t do it properly, how will adoption really look? Will it give you the KPIs you need to make a reasonable decision?

WebRTC is rather new. As an industry, we still don’t have best practices of how to develop, test and deploy such services.

#2 – It’s a startup. Features get priority over stability

Many of the vendors using WebRTC out there are startups. They need to get a product out the door.

It can be a proof of concept, a demo, an alpha version, a beta one or a production version. In all cases, there’s a lot of pressure to cram more features into the product and show its capabilities than there are complaints about its stability or bugs.

Once these companies start seeing customers, they tend to lean more towards stability – and testing.

As we are seeing ourselves by running testRTC (=startup), there’s always a balancing act you need to do between features and stability.

#3 – They just don’t know how

How do you test WebRTC anyway?

VoIP?

If you view it as a VoIP technology, then you are bound to fail – the VoIP testing tools out there don’t really have the mentality and mindset to help you:

  • Testing browsers continuously because they get updated so frequently isn’t something they do
  • They don’t really know how to handle the fact that there’s no signaling protocol defined

The flexibility and fast paced nature of the web and WebRTC aren’t ingrained into their DNA.

Web?

If you view this as a web technology, then you’ll miss all the real time and media aspects of it. The web testing tools are more interested in GUI variability across browsers than they are with latencies and packet loss.

  • How do you different network configurations? Does a firewall affect your results?
  • You do know that you need multiple browsers for the simplest use case testing with WebRTC. How do you synchronize them within the test?

While web tools are great for testing web apps, they don’t fit the VoIP nature that exist in WebRTC.

#4 – They don’t have the tools

You know, if you wanted to test WebRTC a year or two ago, your best alternative was to use QA teams that click manually on buttons – or build your own test infrastructure for it.

Both alternatives are wasteful in resources and time.

So people sidestepped the issue and waited.

These days, there are a few sporadic tools that can test WebRTC – changing the picture for those who want to be serious about testing their service.

Don’t take WebRTC testing lightly

I just did a webinar with Upperside Conferences. If you want to listen in on the recording, you can register to it online.

Whatever your decision ends up being – using testRTC or not – please don’t take testing WebRTC implementations lightly.

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Can Apple Succeed with Two Operating Systems When Google and Microsoft are Consolidating?

Tue, 11/17/2015 - 12:00

One OS to rule them all?

It seems like Apple has decided to leave its devices split between two operating systems – Mac and iOS. If you are to believe Tim Cook’s statement, that is. More specifically, MacBook (=laptop) and iPad (=tablet) are separate devices in the eyes of Apple.

This is a strong statement considering current market trends and Apple’s own moves.

The iPad Pro

Apple’s latest iPad Pro is a 12.9 inch device. That isn’t that far from my Lenovo Yoga 2 Pro with its 13.1 inch. And it has an optional keyboard.

How far is this device from a laptop? Does it compete head to head in the laptop category?

Assuming a developer wants to build a business application for Apple owners. One that requires content creation (i.e – a real keyboard). Should he be writing it for the Mac or for iOS?

Tim Cook may say there’s no such intent, but the lines between Apple’s own devices are blurring. Where does one operating system ends and the other begins is up for interpretation from now on. One which will change with time and customer feedback.

Apple had no real intent of releasing larger iPhones or smaller iPads. It ended up doing both.

Microsoft Windows 10

Windows 10 is supposed to be an all-encompassing operating system.

You write your app for it, and it miraculously fits smartphones, tablets, laptops and PCs. That’s at least the intent – haven’t seen much feedback on it yet.

And I am not even mentioning the Surface Tablet/Laptop combo.

Google Chrome OS / Android

Google has its own two operating systems – Android and Chrome OS. Last month Alistair Barr informed of plans in Google to merge the two operating systems together.

The idea does have merit. Why invest twice in two places? Google needs to maintain and support two operating systems, while developers need to decide to which to build their app – or to develop for both.

Taking this further, Google could attempt making Android apps available inside Chrome browsers, opening them up to even a larger ecosystem not relying only on their own OS footprint. Angular and Material Design are initiatives of putting apps in the web. A new initiative might be interpreting Android’s Java bytecode in Chrome OS, and later in Chrome itself.

Who to believe?

On one hand, both Microsoft and Android are consolidating their operating systems. On the other, Apple doesn’t play by the same rule book. Same as we’ve seen lately in analytics.

I wonder who which approach would win in the end – a single operating system to rule them all, or multiple based on the device type.

The post Can Apple Succeed with Two Operating Systems When Google and Microsoft are Consolidating? appeared first on BlogGeek.me.

WebRTC Demand isn’t Exponentially Growing

Mon, 11/16/2015 - 12:00

A long, boring straight line.

In some ways, WebRTC now feels like a decade ago, when every time we said “next year will be the year of video”. For WebRTC? Next year will be the year of adoption.

Adoption is hard to define though. What does it really means when it comes to WebRTC?

WebRTC has been picked up by carriers (AT&T, Comcast and others if you care about name dropping), most (all?) video conferencing and unified communication vendors, education, banking and healthcare industries, contact centers.

While all is well in the world of WebRTC, there is no hype. A year and a half ago I wrote about it – the fact that there is no hype in WebRTC. It still holds true. Too true. And too steadily.

The chart below is a collection of 2 years of data of some of the data points I follow with WebRTC. I hand picked here 4 of them:

  • The number of github projects mentioning WebRTC
  • The number of questions/answers on Stack Overflow mentioning WebRTC
  • The number of users subscribed to the discuss-webrtc Google group
  • The number of LinkedIn profiles of people deciding to add WebRTC to their “resume”

In all of these cases (as well as other metrics I collect and follow), the trend is very stable. There’s growth, but that growth is linear in nature.

There are two minor areas worth mentioning:

  1. LinkedIn had a correction during September/October – a high increase and then an immediate decrease. Probably due to spam accounts that got caught by LinkedIn. I’ve seen this play out on Google+ account stats as well about a year ago
  2. github and StackOverflow had a slight change in their line angle from the beginning of 2015. This coincides with Google’s decision to host its samples and apprtc on github instead of on code.google.com – probably a wise decision, though not a game changer

Some believe that the addition of Microsoft Edge will change the picture. Statistics of Edge adoption and the statistics I’ve collected in the past two months show no such signs. If anything, I believe most still ignore Microsoft Edge.

Where does that put us?

Don’t be discouraged. This situation isn’t really bad. 2015 has been a great year for WebRTC. We’ve seen public announcements coming from larger vendors (call it adoption) as well as the addition of Microsoft into this game.

Will 2016 be any different? Will it be the breakout year? The year of WebRTC?

I doubt it. And not because WebRTC won’t happen. It already is. We just don’t talk that much about it.

If you are a developer, all this should be great news for you – there aren’t many others in this space yet, so demand versus supply of experienced WebRTC developers favors developers at the moment – go hone your skill. Make yourself more valuable to potential employers.

If you are a vendor, then find the most experienced team you can and hold on to them – they are your main advantage in the next years when it comes to outperforming your competitors when it comes to building a solid service.

We’re not in a hyped up industry as Internet of Things or Big Data – but we sure make great experiences.

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WebRTC Data Channel find a home in Context

Thu, 11/12/2015 - 12:00

There’s a new home for the WebRTC Data Channel – it found its use lately in context.

Ever since WebRTC was announced, I’ve been watching the data channel closely – looking to see what developers end up doing with it. There are many interesting use cases out there, but for the most part, it is still early days to decide where this is headed. In the last couple of weeks though, I’ve seen more and more evidence that there’s one place where the WebRTC Data Channel is being used – a lot more than I’d expect. That place is in adding context to a voice or video call.

Where did my skepticism come from?

Look at this diagram, depicting a simplified contact center using WebRTC:

We have a customer interacting with an agent, and there are almost always two servers involved:

  1. The web server, which got the two browsers connected. It acts as the signaling server for us, and uses HTTP or Websockets for its transport
  2. The media server, which can be an SBC, connecting both worlds or just a media server that is there to handle call queuing, record calls, etc.

The logic here is that the connection to the web server should suffice to provide context – why go through all the trouble of opening up a data channel here? For some reason though, I’ve seen evidence that many are adopting the data channel to pass context in such scenarios – and they are terminating it in their server side and not passing it direct between the browsers.

The question then is why? Why invest in yet another connection?

#1 – Latency

If you do need to go from browser to browser, then why make the additional leg through the signaling server?

Going direct reduces the latency, and while it might not be much of an issue, there are use cases when this is going to be important. When the type of context we are passing is collaboration related, such as sharing mouse movements or whiteboarding activity – then we would like to have it shared as soon as possible.

#2 – Firewalls

We might not want to go through the signaling server for the type of data we wish to share as context. If this is the case, then the need to muck around with yet another separate server to handle a Websocket connection might be somewhat tedious and out of context. Having the WebRTC data channel part of the peer connection object, created and torn down at the same time can be easier to manage.

It also has built in NAT and Firewall traversal mechanisms in place, so if the call passes – so will the context – no need to engineer, configure and test another system for it.

#3 – Asymmetry

At times, not both sides of the session are going to use WebRTC. The agent may as well sit on a PSTN phone looking at the CRM screen on his monitor, or have the session gateway into a SIP network, where the call is received.

In such cases, the media server will be a gateway – a device that translates signaling and media from one end to the other, bridging the two worlds. If we break that apart and place our context in a separate Websocket, then we have one more server to handle and one more protocol to gateway and translate. Doing it all in the gateway that already handles the translation of the media makes more sense for many use cases.

#4 – Load Management

That web server doing signaling? You need it to manage all sessions in the system. It probably holds all text chats, active calls, incoming calls waiting in the IVR queue, etc.

If the context we have to pass is just some log in information and a URL, then this is a non-issue. But what if we need to pass things like screenshots, images or files? These eat up bandwidth and clog a server that needs to deal with other things. Trying to scale and load balance servers with workloads that aren’t uniform is harder than scaling uniform work loads.

#5 – Because We Can

Let’s face it – WebRTC is a new toy. And the data channel in WebRTC is our new shiny object. Why not use it? Developers like shiny new toys…

The Humble WebRTC Data Channel

The data channel has been around as long as WebRTC, but it hasn’t got the same love and attention. There’s very little done with it today. This new home it found with passing context of sessions is an interesting development.

 

Planning on introducing WebRTC to your existing service? Schedule your free strategy session with me now.

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Is there any Room for WebRTC in Gaming?

Mon, 11/09/2015 - 12:00

A few use cases where WebRTC can be found in gaming.

When WebRTC first came out, everyone were in frenzy trying to figure out which verticals will end up using WebRTC. One of the verticals that keeps popping up, but never sticking around for long is gaming.

When discussing WebRTC and gaming, there’s more than a single use case – there are a few dominant one; and I wanted to share them here this time.

#1 – Social Games

Remember Cube Slam? Google’s first demo of WebRTC, where you can play a game with someone else and see him on the other side?

That was a demo. Jocly Games is the best example I have. Jocly Games offer turn by turn board games where your opponent is another player somewhere. If you wish, you can see each other during the game by the help of WebRTC. I’ve interviewed Michel Gutierrez, the CEO of Jocly Games two years ago.

Roll20 does a similar thing for multiplayer RPG games.

#2 – Motion Sensor

While I haven’t seen any serious game using this, the fact that you can get a camera feed into a game means you can track movement. And if you can track movement – you can use it to control something.

How about a game of Snake?

#3 – Multiplayer Gaming

Multiplayer games require synchronization between players. The better the connection the more responsive the game. And where latency is important, there’s room for WebRTC’s data channel.

Two and a half years ago, Mozilla released a proof of concept of sorts. Its own WebRTC demo, focused on the data channel. It was a game called BananaBread. It is a first person shooter where the players communicate their positions and actions directly with each other using the data channel.

This year, I reviewed a book about multiplayer game development in HTML5. While the WebRTC part of it was skinny compared to the rest, it did mention its capability.

In the wild, I haven’t seen any evidence of this being used a lot. I assume it is due to the relative complexity of implementing it and taking care of cases where some players can’t use the data channel or must relay it via TURN servers.

#4 – Controller and Display

This is something I haven’t seen up until recently, and now I’ve seen it several times in the same month.

AirConsole uses this technique. To some extent, Ericsson’s Remote Excavation demo takes the same approach.

The idea is one device holds the controls over the other. In our case, a game controller and the PC/console running the game (on a browser of course). Once the two pair up using a WebRTC data channel, the latency involved in passing commands from the controller to the device are minimized.

What am I missing?

4 different typical use cases. None used in any popular game. None considered “best practices” or common approaches to game development.

  • Are there more use cases for gaming with WebRTC?
  • Is any of them making headway in large scale commercial games that I am unaware of?
  • Is there a reason why none of them is catching up?

 

Planning on introducing WebRTC to your existing service? Schedule your free strategy session with me now.

The post Is there any Room for WebRTC in Gaming? appeared first on BlogGeek.me.

WebRTC Testing Challenges: An Upcoming Webinar and a Recent Session

Thu, 11/05/2015 - 12:00

Announcing an upcoming free webinar on the challenges of WebRTC testing.

This week I took a trip to San Francisco, where the main goal was to attend WebRTC Summit and talk there about the challenges of WebRTC testing. This was part of the marketing effort we’re placing at testRTC. It is a company I co-founded with a few colleagues alongside my consulting business.

During the past year, we’ve gained a lot of interesting insights regarding the current state of testing in the WebRTC ecosystem. Which made for good presentation material. The session at the WebRTC Summit went rather well with a lot of positive feedback. One such comment made was this one that I received by email later during that day:

I liked much your presentation which indeed digs into one of the most relevant problems of WebRTC applications, which is not generally discussed in conferences.

My own favorite, is what you can see in the image I added above – many of the vendors our there just don’t make the effort to test their WebRTC implementations properly – not even when they go to production.

I’ve identified 5 main challenges that are facing WebRTC service developers:

  1. Browser vendor changes (hint: they are many, and they break things)
  2. NAT traversal (testing it isn’t trivial)
  3. Server scale (many just ignore this one)
  4. Service uptime (checking for the wrong metric)
  5. Orchestration (a general challenge in WebRTC testing)

The slides from my session are here below:

Overcoming the Challenges in Testing WebRTC Services from Tsahi Levent-levi

 

That said, two weeks from now, I will be hosting a webinar with the assistance of Amir Zmora on this same topic. While some of the content may change, most of it will still be there. If you are interested, be sure to join us online at no cost. To make things easier for you, there are two sessions, to fit any timezone.

When? Wednesday, November 18

Session 1: 8 AM GMT, 9 AM CET, 5 PM Tokyo

Session 2: 4 PM GMT, 11 AM EDT, 8 AM PDT

Register now

 

Test and Monitor your WebRTC Service like a pro - check out how testRTC can improve your service' stability and performance.

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Can Apple’s On-Device Analytics Compete with Google and Facebook?

Tue, 11/03/2015 - 12:00

I wonder. Can Apple maintain its lead without getting deep and dirty in analytics?

Apple decided to “take the higher ground”. It has pivoted this year focusing a lot around privacy. Not maintaining user keys for one, but also collecting little or no information from devices and doing as much as possible analytics on device. For now, it seems to be working.

But can it last?

Let’s head 5 or 10 years into the future.

Now lets look at Google and Facebook. Both have voracious appetite to data. Both are analytics driven to the extreme – they will analyze everything and anything possible to improve their service. Where improving it may mean increasing its stickiness, increasing ROI and ARPU, etc.

As time goes by, computing power increases, but also the technology and understanding we have at our disposal in sifting through and sorting out huge amounts of data. We call it Big Data and it is changing all the time. A year or two ago, most discussions on big data were around Hadoop and workloads. This year it was all about real time and Spark. There’s now a shift happening towards machine learning (as opposed to pure analytics), and from there, we will probably head towards artificial intelligence.

To get better at it, there are a few things that need to be in place as well as ingrained into a company’s culture:

  1. You need to have lots and lots of data. The more the merrier
  2. The data needs to be available, and the algorithms put in place need to be tweaked and optimized daily. Think about how Google changes its search ranking algorithm all the time
  3. You need to be analytics driven. It needs to be part and parcel of your products and services – not something done as an afterthought in a data warehouse to generate a daily report to a manager

These traits are already there for Google and Facebook. I am less certain regarding Apple.

Fast forward 5 to 10 years.

  • Large companies collect even more data
  • Technologies and algorithms for analytics improve
  • Services become a lot more smart, personalized and useful

Where would that leave Apple?

If a smartphone (or whatever device we will have at that time) really becomes smart – would you pick out the shiny toy with the eye candy UI or the one that gets things done?

Can Apple stay long term with its stance towards data collection policies or will it have to end up collecting more data and analyzing it the way other companies do?

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Where’s the Socket.io of WebRTC’s Data Channel?

Mon, 11/02/2015 - 12:00

Someone should build a generic fallback…

If you don’t know Socket.io then here’s the gist of it:

  • Socket.io is a piece of JS client code, and a server side implementation
  • It enables writing message passing code between a client and a server
  • It decides on its own what transport to use – WebSocket, XHR, SSE, Flash, pigeons, …

It is also very popular – as a developer, it lets you assume a WebSocket like interface and develop on top of it; and it takes care of all the mess of answering the question “but what if my browser/proxy/whatever doesn’t support WebSocket?

I guess there are use cases where the WebRTC data channel is like that – you’d love to have the qualities it gives you, such as reduced server load and latency, but you can live without it if you must. It would be nice if we’d have a popular Socket.io-like interface to do just that – to attempt first to use WebRTC’s data channel, then fallback to either a TURN relay for it or to WebSocket (and degrading from there further along the line of older transport technologies).

The closest I’ve seen to it is what AirConsole is doing. They enable a smartphone to become the gamepad of a browser. You get a smartphone and your PC connected so that whatever you do in the phone can be used to control what’s on the PC. Such a thing requires low latency, especially for gaming purposes; and WebRTC probably is the most suitable solution. But WebRTC isn’t always available to us, so AirConsole just falls back to other mechanisms.

While a gaming console is an obvious use case, and I did see it in more instances lately, I think there’s merit to such a generic framework in other instances as well.

Time someone implemented it

The post Where’s the Socket.io of WebRTC’s Data Channel? appeared first on BlogGeek.me.

Apple WebRTC Won’t Happen Soon

Thu, 10/29/2015 - 12:00

Don’t wait up for Apple to get you WebRTC in the near future.

Like many others, I’ve seen the minor twitter storm of our minuscule world of WebRTC. The one in which a screenshot of an official Apple job description had the word WebRTC on it. Amir Zmora does a good job of outlining what’s ahead of Apple with adding WebRTC. The thing he forgot to mention is when should we be expecting anything.

The below are generally guesses of mine. They are the roadmap I’d put for Apple if I were the one calling the shots.

When will we see an Apple WebRTC implementation?

Like anyone else, I am clueless to the inner workings of Apple. If the job postings tell us anything it is that Apple are just starting out. Based on my experience in implementations of media engines, the time it took Google, Mozilla and Microsoft to put a decent release out, I’d say:

We are at least 1 year away from a first, stable implementation

It takes time to implement WebRTC. And it needs to be done across a growing range of devices and hardware when it comes to the Apple ecosystem.

Where will we see an Apple WebRTC implementation?

Safari on Mac OS X. The next official release of it.

  • This one is the easiest to implement for with the least amount of headache and hardware variance
  • I am assuming iOS, iPhone and iPad get a lot more stress and focus in Apple, so getting something like WebRTC into them would be more challenging

The Safari browser on iPad and iPhone will come next. Appearing on iPhone 6 and onwards. Maybe iPhone 5, but I wouldn’t bet on it.

We will later see it supported in the iOS WebView support. Probably 9-12 months after the release of Safari on iOS.

The Apple TV would be left out of the WebRTC party. So will the Apple Watch.

Which Codecs will Apple be using?

H.264, AAC-ELD and G.711. Essentially, what they use in FaceTime with the addition of G.711 for interoperability.

  • Apple won’t care about media quality between Apple devices and the rest of the world, so doing Opus will be considered a waste of time – especially for a first release
  • H.264 and AAC-ELD is what you get in FaceTime today, so they just use it in WebRTC as well
  • G.711 will be added for good measures to get interoperability going
  • VP8 will be skipped. Microsoft is skipping it, and H.264 should be enough to support all browsers a year from now
Will they aim for ORTC or WebRTC APIs?

Apple sets its sights on Google. They now hold Microsoft as best-friends with the Office releasing on iOS.

On one hand, going with ORTC would be great:

  • Apple will interoperate with Microsoft Edge on the API and network level, with Chrome and Firefox on the network level only
  • Apple gets to poke a finger in Google’s eye

On the other hand, going with WebRTC might be better:

  • Safari tends to do any serious upgrades with new releases of the OS. Anything in-between is mostly security updates. This won’t work well with ORTC and will work better with WebRTC (WebRTC is expected to be finalized in a few months time – well ahead of the 1 year estimate I have for the Apple WebRTC implementation)
  • Microsoft Edge isn’t growing anywhere yet, so aligning with it instead of the majority of WebRTC enabled browsers might not make the impact that Apple can make (assuming they are serious about WebRTC and not just adding it as an afterthought)

Being adventurous, I’d go for ORTC if I were Apple. Vindictiveness goes a long way in decision making.

Extra

On launch day, I am sure that Bono will be available on stage with Tim Cook. They will promise a personal video call over WebRTC running in WebKit inside Safari to the first 10 people who stand in line in Australia to purchase the next iPhone.

And then again, I might be mistaken and tomorrow, WebRTC will be soft launched on the Mac. Just don’t build your strategy on it really happening.

 

 

Planning on introducing WebRTC to your existing service? Schedule your free strategy session with me now.

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IOT Messaging – Should we Head for the Cloud or P2P?

Tue, 10/27/2015 - 12:00

A clash of worlds.

With the gazillions of devices said to be part of the IOT world, how they interact and speak to each other is going to be important. When we talk about the Internet of Things, there are generally 3 network architectures that are available:

  • Star topology
  • P2P
  • Hubs and spokes
1# – Star Topology

The star topology means that each device gets connected to the data center – the cloud service. This is how most of our interent works today anyway – when you came to this website here, you got connected to my server and its hosting company to read this post. When you chat on Facebook, your messages goes through Facebook’s data centers. When your heat sensor has something to say… it will probably tell it to its server in the cloud.

Pros
  • We know how it works. We’ve been doing it for a long time now
  • Centralized management and control makes it easier to… manage and control
  • Devices can be left as stupid as can be
  • Data gets collected, processed and analyzed in a single place. This humongous amounts of data means we can derive and deduce more out of it (if we take the time to do so)
Cons
  • Privacy concerns. There’s a cloud server out there that knows everything and collects everything
  • Security. Assuming the server gets hacked… the whole network of devices gets compromised
  • As the number of devices grows and the amount of data collected grows – so do our costs to maintain this architecture and the cloud service
  • Latency. At times, we need to communicate across devices in the same network. Sending that information towards the cloud is wasteful and slower
2# – P2P

P2P means devices communication directly with each other. No need for mediation. The garage sensor needs to open the lights in the house and start the heating? Sure thing – it just tells them to do so. No need to go through the cloud.

Pros
  • Privacy. Data gets shared only by the devices that needs direct access to the data
  • Security. You need to hack more devices to gain access to more data, as there’s no central server
  • Low latency. When you communicate directly, the middleman isn’t going to waste your time
  • Scale. It is probably easier to scale, as the more devices out there doesn’t necessarily means most processing power required on any single device to handle the network load
Cons
  • Complicated management and control. How do these devices find each other? How do they know the language of one another? How the hell do you know what goes in your network?
  • There’s more research than real deployments here. It’s the wild west
  • Hard to build real smarts on top of it. With less data being aggregated and stored in a central location, how do you make sense and exploit big data analytics?
3# – Hubs and Spokes

As with all technology, there are middle ground alternatives. In this case, a hubs and spokes model. In most connected home initiatives today, here’s a hub device that sits somewhere in the house. For example, Samsung’s SmartThings revolves around a Hub, where all devices connect to it locally. While I am sure this hub connects to the cloud, it could send less or more data to the cloud, based on whatever Samsung decided to do with it. It serves as a gateway to the home devices that reduces the load from the cloud service and makes it easier to develop  and communicate locally across home devices.

Pros
  • Most of what we’d say is advantageous for P2P works here as well
  • Manageability and familiarity of this model is also an added bonus of this model
Cons
  • Single point of failure. Usually, you won’t build high availability and redundancy for a home hub device. If that device dies…
  • Who’s hub will you acquire? What can you connect to it? Does that means you commit to a specific vendor? A hub might be harder to replace than a cloud service
  • An additional device is one more thing we need to deal with in our system. Another moving part
But there’s more

In the recent Kranky Geek event, Tim Panton, our magician, decided to show how WebRTC’s data channel can be used to couple devices using a duckling protocol. To keep things short, he showed how a device you just purchased can be hooked up to your phone and make that phone the only way to control and access the purchased device.

You can watch the video below – it is definitely interesting.

To me this means that:

  1. We don’t discuss enough the network architectures and topologies that are necessary to make IOT a reality
  2. The result will be hybrid in nature, though I can’t say where will it lead us

 

Kranky and I are planning the next Kranky Geek - Q1 2016. Interested in speaking? Just ping me through my contact page.

The post IOT Messaging – Should we Head for the Cloud or P2P? appeared first on BlogGeek.me.

WebRTC Mobile to Web? Make Sure You Think at Web Speeds

Mon, 10/26/2015 - 12:00

Learn to run faster.

WebRTC isn’t yet standardized. It is on the way there. That said, there are already more than 800 different vendors and services out there that are making use of it – many in production, with commercial services.

There are main 3 approaches to a WebRTC-based service:

  1. Browser based service, where the user interacts with the service solely through a web browser
  2. App based service, where users interact with the service via WebRTC mobile apps
  3. Hybrid approach, where the users can interact via a web browser or a WebRTC mobile app

That third alternative is the most challenging. The reason for the challenge isn’t a technical one, but rather one of mind set.

Fippo, who knows about the WebRCT testing service I am a part of, sends me every once in awhile issues he bumps into. This one that he shared with me recently from the webrtc-discuss group was an eye opener: someone running a native C++ app got WebRTC compiled and linked to his own app, and assuming it will work with browsers. And it did. Up until recently:

Chrome 46 started sending UDP/TLS/RTP/SAVPF in the profile field of the m-line as has been announced a while back in https://groups.google.com/forum/#!topic/discuss-webrtc/ZOjSMolpP40

Your library version has to be pretty old to be affected by this (parsing this should have been supported since mid-2014).

Here are some thoughts about this one:

  • If you run WebRTC in browsers, your main concern about interoperability is around
    • Browsers changing their APIs and deprecating past capabilities
    • Working the kinks of interoperability across browser vendors
  • If you wrap WebRTC in your app and use it there alone, then your concerns are minor – you live in a rather “protected” world where you control everything
  • If you connect from an app to a browser with WebRTC, you’ll need to maintain the WebRTC library in your own app
    • Making sure it works with the latest browser
    • Updating and patching it as you move along

It means that mobile apps must run at the speed of the browser – whenever a new browser version gets released, you must be sure it works with your own version of WebRTC in your app. You should probably get your version updated at the same speed (that’s every 6 weeks or even less, once we’ll have 3 full browsers supporting it properly).

What are you to do if that’s your use case? Here are some suggestions:

#1 – DIY only if you can commit

Don’t put someone in your team to port WebRTC on your own.

If you do, then make sure you know this isn’t a one-time effort. You’ll need to make investments in upgrading the ported library quite frequently.

To be on the safe side, I’d suggest putting the ongoing investment (not the initial porting) at around 50% of a developer’s capacity.

Also remember you have two platforms to deal with – Android and iOS.

Can’t commit to the ongoing maintenance effort? This alternative isn’t for you.

#2 – Outsource to an independent developer with care

If you decide to use someone externally, who would take the WebRTC library, port it for you, assist you in integrating and optimizing it to your needs – make sure he will be there for the long run.

Same as you’ll need to invest internally to maintain this code, you’ll need to be able to call upon that person in the future.

Things to consider:

  • Placing an exact price of future work of maintenance into the proposal – you don’t want to do the initial work just to find out the price hikes in the future when you need that contractor the most
  • Make sure in your agreement with him his availability to you
  • Budget appropriately these additional future work
#3 – Use an official product

The other alternative? Use an official product that gets you WebRTC as an SDK to mobile. Frozen Mountain’s IceLink comes to mind as a good solution.

You essentially outsource the headache of maintaining WebRTC’s interoperability with browsers to someone who does that for a living in a product package.

Make sure in the agreement with such vendors that you get regular updates and upgrades – and that these are guaranteed to work with the latest versions of the browsers (and even with the available beta versions of the browsers).

Check how regularly the vendor releases a new SDK and which ones are mandatory to upgrade to due to browser interoperability issues. Plan accordingly on your end.

#4 – Go for a WebRTC API Platform

Have your worries of this whole mess outsourced to someone else. Not only the mobile SDK part, but the whole real time comms platform.

You need to pick a vendor out of a very large set of potential vendors, which is why I’ve written and updated my own report on WebRTC APIs over the years.

Make sure to take a look at how well the vendor you select works with mobile and is committed to upgrading his own support for it.

It ain’t easy

Getting WebRTC to work well for the long run on mobile and web at the same time isn’t easy. It requires commitment as opposed to a one time effort. Be prepared, and make sure you take the approach that fits you best.

At least until WebRTC stabilizes (no reason for this to happen in the coming year), you’ll need to keep running at the speed of the browsers.

 

Planning on introducing WebRTC to your existing service? Schedule your free strategy session with me now.

The post WebRTC Mobile to Web? Make Sure You Think at Web Speeds appeared first on BlogGeek.me.

Upcoming: WebRTC Summit and my Next Virtual Coffee

Sat, 10/24/2015 - 15:30

Here’s what to expect during November.

Just wanted to share two things during this weekend.

WebRTC Summit, testing and San Francisco

I am traveling on the first week of November to San Francisco. The idea is to talk about WebRTC testing (and testRTC) at the WebRTC Summit.

I’ll be touching the challenges of testing WebRTC, which is somethings that isn’t discussed a lot out there:

  1. Either there’s no challenge or problem and all is well
  2. Or we’re still in the exploration phase with WebRTC, with little commercial value to it

I think there needs to be more focus in that area, and not just because I co-founded a WebRTC testing company.

I plan on being at the WebRTC Summit in Santa Clara on November 3-4. Here’s more about my session if you need. I am already filling up my days around that summit with meetings in both Santa Clara and San Francisco – if you wish to meet – contact me and I’ll see if I can still squeeze you in to my agenda.

Virtual Coffee with Tsahi

The first Virtual Coffee event took place a bit over a week ago. The recording of that session still isn’t available, but will be in a week or two.

It went well and I truly enjoyed the experience – the ability to handpick the people who can participate, get them signed in through my membership area on this website, and do it all under my own brand – it was great.

I’d like to thank (again) Drum’s team with their Share Anywhere service. It is as close to what I needed as could be – and easily customizable. Their team is great to work with as well (and no – they haven’t paid for me to say this).

The next session

When? November 11, 13:30 EDT

Where? Online, of course

Agenda:

  • Microsoft Edge, ORTC – what you should know about it, and how to prepare for 2016?
  • Open Q&A – on the topic above, or on any other topic

Who?

  • These sessions are closed sessions. They are available to the following groups
  • Employees of companies who have an active subscription for my WebRTC API Platforms report
  • And employees of companies who I currently consult
Last but not least

I noticed recently people contacting me and asking me not to share their stories on this blog.

To make it clear – there are three reasons for me to share stories here:

  1. I heard or read about it online, in a public setting. So the assumption is that the information is already public and sharable
  2. I specifically asked if this can be shared – and got permission. Usually this ends up as an interview on my site
  3. I share a story, but not the details about the specific company or the people involved

I put the bread on the table mainly through consulting. This means being able to assist vendors, and that requires doing things in confidence and without sharing strategies, roadmaps, status and intents with others. If you contact me through my site, my immediate assumption is that what you share is private unless you say otherwise.

 

Planning on introducing WebRTC to your existing service? Schedule your free strategy session with me now.

The post Upcoming: WebRTC Summit and my Next Virtual Coffee appeared first on BlogGeek.me.

The What’s Next for WebRTC Can Wait Until We Deal With What’s Now

Thu, 10/22/2015 - 12:00

Why reminisce in the future when we’ve got so much to do in the here and now.

This week Chad wrote a post titled What’s Next for WebRTC? It is a good post, so don’t get this one as a rant or a critique about Chad. It is just the moment I saw the title and some of the words on the accompanying visual (AR, VR, drones, Industrial, Computer Vision, 3D, Connected Cars) – I immediately knew there’s something that bugs me.

It wasn’t about the fact that WebRTC isn’t used for any of these things. It was due to two reasons:

  1. We’re still not scratching the surface of WebRTC yet, so what’s the rush with what’s next?
  2. I hate it when people stick a technology on anything remotely/marginally related. This is the case for the soup of words I saw in the visual…

The second one, of buzzword abuse, I can only say this: WebRTC may play a role in each and everyone of these buzzwords, but its place in these market will be minuscule compared to the market itself. For many use cases in these markets, it won’t be needed at all.

For the first one, I have decided to write this.

There are many challenges for those who wish to use WebRTC today. This is something I tried to address in the last Kranky Geek event – WebRTC is both easy and hard – depending on your pedigree.

VoIP developers will see it as the easiest way to implement VoIP. Web developers will find it hard – it is the hardest thing that you can add to a browser these days, with many moving parts.

Here’s the whole session if you are interested:

Here’s what I think we should strive for with WebRTC and even ask those who work to make it available for us as a technology:

#1 – Become TCP

TCP works. We expect it to work. There are no interoperability issues with TCP. And if there are, they are limited to a minuscule number of people who need to deal with it. WebRTC isn’t like it today.

WebRTC requires a lot of care and attention. This fresh interview with Dan about the WebRTC standard shows that. You’ll find there words about versioning, deprecation, spec changes, etc. – and the problem is they affect us all.

This brings us to this minor nagging issue – if you want to use and practice WebRTC, you need to be on top of your game and have your hand on the WebRTC pulse at all times – it isn’t going to be a one-off project where you invest in developing a web app or an app and then monetize and bask in the sun for years.

The other alternative is to use a WebRTC API vendor, who needs to take care of all that on his own. This can’t be easily achieved by those who need an on premise deployment or more control over the data. This alternative also speaks louder to developers than it does to IT managers in enterprises, leaving out part of the industry of potential adopters of WebRTC.

The faster WebRTC becomes like TCP the better.

#2 – More success stories of a variety of simple use cases

There are a lot of areas where I see vendors using WebRTC. Healthcare, learning, marketplaces, contact centers, etc.

In many cases, these are startups trying to create a new market or change how the market works today. While great, it isn’t enough. What we really need is stories of enterprises who took the plunge – like the story told by AMEX last year. We also need to see these startups grow and become profitable companies – or larger vendors who acquire technology (I am talking to you Slack, Atlassian and Blackboard) use them in their products.

These stories that I am interested in? They should be able the business side of things – how using WebRTC transformed the business, improved it, got adopted by the end customers.

Where are we?

With all the impressive numbers of WebRTC flying around, we still are in the early adopters phase.

We are also still struggling with the basics.

There are many great areas to explore with WebRTC – the large scale streaming space is extremely interesting to me. So is the potential of where WebRTC fits in IOT – which is even further out than the large scale streaming one. I love to be a part of these projects and those that seek them are at the forefront of this technology.

We’re not there yet.

But we will be.

There’s no stopping this train any time soon.

 

Test and Monitor your WebRTC Service like a pro - check out how testRTC can improve your service' stability and performance.

 

The post The What’s Next for WebRTC Can Wait Until We Deal With What’s Now appeared first on BlogGeek.me.

The Future of Messaging is…

Tue, 10/20/2015 - 12:00

A lot more than pure messaging.

Messaging used to be about presence and IM. Then the VoIP people came and placed the voice and video chat stickers on it. That then became unified communications. Which is all nice and well, but it is both boring and useless at this point. Useless not because the utility of the service isn’t there, but because the expectation of such a service is to be free – or close to that. Or as I like saying, it has now become a feature within another service more than a service in its own right.

While this is killing unified communications, it doesn’t seem to be making much of a dent on messaging just yet. And the reason I think is the two very different trajectories these are taking:

  • Unified Communications is focused on being the one true source of everything that gets federated with all other communication means
  • Messaging shifted towards becoming platforms, where the size of the ecosystem and its utility outweighs any desire or need to federate with other similar services

This migration of messaging towards becoming platforms isn’t so easy to explain. There’s no silver bullet of how this is done. No secret recipe that gets you there.

Here are a few strategies that different messaging platforms are employing in their attempt to gain future growth.

Whatsapp and Simplicity

Whatsapp is all about simplicity. It offers pure messaging that replaces the SMS for many, coupled with group messaging that makes it sticky and viral in many countries.

Features don’t make it into Whatsapp fast. The only thing that was added in the past two years of any notable value is voice calling.

With this approach, Whatsapp still is the largest player in town when it comes to messaging; and it is probably doing so with the smallest possible team size.

The problem with such an approach, is that there isn’t enough room for many such players – and soon, to be a viable player in this domain will require a billion monthly active users.

Apple and iMessage

In that same token, the Apple iMessage is similar. It is simple, and it is impossible to miss or ignore if you have an iPhone.

But it is limited to Apple’s ecosystem which only runs on iOS devices.

Google Hangout (and now Jibe Mobile)

Google Hangouts was supposed to do the same/similar on Android, but didn’t live up to the expectation:

  • Unlike Whatsapp, group chat is available in Hangouts, but isn’t viral or “mandatory”
  • Unlike Apple iMessage, the user needs to make a mental note of using Hangouts instead of the SMS app. There are two of those, and as a user, you are free to choose which one to us. Choice adds friction and omplexity

With the acquisition of Jibe Mobile, this may change in the future. Will others follow suit? Is there enough utility and need in connecting messaging with Telco messaging, and especially with RCS, that many (myself included, at least until this acquisition) see as dead on arrival?

Facebook and Artificial Intelligence

Facebook is experimenting with artificial intelligence that is embedded into their Facebook Messenger service – not the social network where e-commerce is the current focus.

This new AI initiative is called Facebook M and is planned to be driven by part machine part humans.

In many ways, this is akin to the integration LivePerson (a chat widget for contact centers) has with knowledge bases that can cater to customer’s needs without “harassing” live agents in some cases. But this one is built into the messaging service the customer uses.

It is compared to Siri and Cortana, but you can also compare it to Google Now – once Facebook fleshes out the service, they can open up APIs for third parties to integrate to it, making it a platform for engaging with businesses.

WeChat and the Digital Life Platform

WeChat is large in Asia and dominant in many ways. It is an e-commerce platform and a digital life ecosystem.

Connie Chan of Andreessen Horowitz gives a good overview of what makes WeChat a platform:

Along with its basic communication features, WeChat users in China can access services to hail a taxi, order food delivery, buy movie tickets, play casual games, check in for a flight, send money to friends, access fitness tracker data, book a doctor appointment, get banking statements, pay the water bill, find geo-targeted coupons, recognize music, search for a book at the local library, meet strangers around you, follow celebrity news, read magazine articles, and even donate to charity … all in a single, integrated app.

WeChat transitioned from being a communication tool to becoming a platform. It has APIs that makes it easy for third parties to integrate with it and offer their own services on top of WeChat’s platform.

While I use the term “from service to feature” when talking about VoIP and WebRTC, Connie Chan uses “where social is just a feature” to explain the transition WeChat has made in this space.

The ability to send messages back and forth and communicate in real time via voice and video is now considered table stakes. It is also not expected to be a paid service but a feature that gets monetized elsewhere.

Meanwhile in Enterprise Messaging

Slack, which Connie Chan also briefly notes in his account of WeChat, is the guiding light of enterprise messaging these days.

Unlike other players in this space, Slack has built itself around the premise of three strong characteristics:

  • Integration – third parties can integrate their apps into Slack, and in many cases, Slack integrates automatically through links that get shared inside messages. Integrations that make sense and bring value to larger audiences of Slack gets wrapped into Slack – the acquisition of Screenhero and the plans to enhance it to video conferencing shows this route
  • Omnisearch – everything in Slack is searchable. Including the content of links shared on Slack. This makes for a powerful search capability
  • Slackbot – the slackbot is a Slack bot you can interact with inside the service. It offers guidance and some automation – and is about to enjoy artificial intelligence (or at the very least machine learning)

The enterprise platform is all about utility.

Slack is introducing AI and has its own marketplace of third party apps via integrations. The more enterprises use it, the more effect these two capabilities will have in enforcing its growth and effectiveness.

While the fight seems to be these days between Unified Communications and Enterprise Messaging, I believe that fight is already behind us. The winner will be Enterprise Messaging – either because UC vendors will evolve into Enterprise Messaging (or acquire such vendors) or because they will lose ground fast to Enterprise Messaging vendors.

The real fight will be between modern Enterprise Messaging platforms such as Slack and consumer messaging platforms such as WeChat – enterprises will choose one over the other to manage and run their internal workforce.

 

Kranky and I are planning the next Kranky Geek - Q1 2016. Interested in speaking? Just ping me through my contact page.

The post The Future of Messaging is… appeared first on BlogGeek.me.

WebRTC Basics: What’s a Video Codec Anyway?

Mon, 10/19/2015 - 12:00

Time for another WebRTC Basics: Video Codecs

I’ve been yapping about video codec more than once here on this blog. But what is it exactly?

If you’re a web developer and you are starting to use WebRTC, then there’s little reason (until now) for you to know about it. Consider this your primer to video coding.

Definition

A video codec takes the raw video stream, which can be of different resolution, color depth, frame rate, etc. – and compress it.

This compression can be lossless, where all data is maintained (so when you decompress it you get the exact same content), BUT it is almost always going to be lossy. The notion is that we can lose data that our human eye doesn’t notice anyway. So when we compress video, we take that into account, and throw stuff out relative to the quality we wish to get. The more we throw – the less quality we end up with.

The video codec comes in two pieces:

  1. Encoder – takes the raw video data and compresses it
  2. Decoder – takes the compressed data created by an encoder and decompresses it

The decoded stream will be different from the original one. It will be degraded in its quality.

The Decoder is the Spec

The thing many miss is that in order to define a video codec, the only thing we have is a specification for a decoder:

Given a compressed video stream, what actions need to take place to decompress it.

There is no encoder specification. It is assumed that if you know how the compressed result needs to look like, it is up to you to compress it as you see fit. Which brings us to the next point.

Generally speaking, decoders will differ from each other by their performance: how much CPU they take to run, how much memory they need, etc.

The Encoder is… Magic

Or more like a large set of heuristics.

In a video codec, you need to decide many things. How much time and effort to invest in motion estimation, how aggressive to be when compressing each part of the current frame, etc.

You can’t really get to the ultimate compression, as that would take too long a time to achieve. So you end up with a set of heuristics – some “guidelines” or “shortcuts” that your encoder is going to take when he compresses the video image.

Oftentimes, the encoder is based on experience, a lot of trial and error and tweaking done by the codec developers. The result is as much art as it is science.

Encoders will differ from each other not only by their performance but also by how well they end up compressing (and how well can’t be summed up in a single metric value).

Hardware Acceleration

A large piece of what a codec does is brute force.

As an example, most modern codecs today split an image into macroblocks, each requiring DCT. With well over 3,000 macroblocks in each frame of 720p resolution that’s a lot that need to get processed every second.

Same goes for motion estimation and other bits and pieces of the video codec.

To that end, many video codec implementations are hardware accelerated – either the codec runs completely by accelerated hardware, or the ugly pieces of it are, with “software” managing the larger picture of the codec implementation itself.

It is also why hardware support for a codec is critical for its market success and adoption.

Bandwidth Management

A video codec doesn’t work in a void. Especially not when the purpose of it all is to send the video over a network.

Networks have different characteristics of available bandwidth, packet loss, latency, jitter, etc.

When a video encoder is running, it has to take these things into account and compensate for them – reducing the bitrate it produces when there’s network congestion, reset its encoding and send a full frame instead of partial ones, etc.

There are also different implementations for a codec on how to “invest” its bitrate. Which again brings us to the next topic.

Different Implementations for Different Content Types (and use cases)

Not all video codec implementations are created equal. It is important to understand this when picking a codec to use.

When Google added VP9 to YouTube, it essentially made two compromises:

  1. Having to implement only a decoder inside a browser
  2. Stating the encoder runs offline and not in real-time

Real-tme encoding is hard. It means you can’t think twice on how to encode things. You can’t go back to fix things you’ve done. There’s just not enough time. So you use single-pass encoders. These encoders look at the incoming raw video stream only once and decide upon seeing a block of data how to compress it. They don’t have the option of waiting a few frames to decide how to compress best for example.

Your content is mostly static, coming from a Power Point presentation with mouse movements on top? That’s different from a head-shot video common in web meetings, which is in turn different than the latest James Bond Spectre trailer motion.

And in many ways – you pick your codec implementation based on the content type.

A Word about WebRTC

WebRTC brings with it a huge challenge to the browser vendors.

They need to create a codec that is smart enough to deal with all these different types of contents while running on variety of hardware types and configurations.

From what we’ve seen in the past several years – it does quite well (though there’s always room for improvement).

 

Next time you think why use WebRTC and not build on your own – someone implementing this video codec for you is one of the reasons.

 

Planning on introducing WebRTC to your existing service? Schedule your free strategy session with me now.

 

 

The post WebRTC Basics: What’s a Video Codec Anyway? appeared first on BlogGeek.me.

3 Advantages of WebRTC Embedded in the OS

Thu, 10/15/2015 - 12:00

Here’s a thought. Why not get WebRTC to the operating system level and be done with it?

Today, there are different ways to get WebRTC going:

  1. Use a browser…
  2. Compile the code and link it to your own app (PC or mobile)
  3. Wrap the browser within an app (PC)
  4. Use a webview (Android)

That last option? This is the closest one to an OS level integration of WebRTC. You assume it is there and available, and use it in your app somehow.

But what if we could miraculously get the WebRTC APIs (Javascript or whatever) from he operation system itself? No compilation needed. No Cordova plugins to muck around with. Just good ol’ “system calls”?

While I don’t really expect this to happen, here’s what we’d gain from having that:

1# Smaller app sizes

Not needing to get WebRTC on a device means your app takes up less space. With the average app size on the increase, this is always a good thing.

The OpenH264 codec implementation binary alone is around 300k, depending on the platform. Assume you need 3-4 more codecs (and that number will be growing every couple of years), the other media algorithms, all the network implementation, code to integrate with device drivers, WebRTC specific wrappers, … – lots and lots of size.

And less app size means more space for other app and less app data to send over the network when intsalling the app.

2# Less variability

While the first one is obvious, and somewhat nagging – so it takes a second more to install an app – who cares?

This point has a lot more of a reason for it.

If there’s a single implementation of WebRTC, maintained by the OS itself, there’s a lot less hassle of dealing with the variance.

When people port WebRTC on their own and use it – they make changes and tweaks. They convince themselves (with or without any real reason) that they must make that small fix in that piece of algorithm in WebRTC – after all, they know their use case best.

But now, it is there, so you make do with what you have. And that piece of code gets updated magically and improves with time – you need not upgrade it manually and re-integrate all the changes you’ve made to it.

Less variability here is better.

3# Shorter TTM

Since you don’t need to muck around with the work of porting and integration – it takes less time to implement.

I’ve been working with many vendors on how to get WebRTC to work in their use case. Oftentimes, that requires that nasty app to get a WebRTC implementation into it. There’s no straightforward solution to it. Yes – it is getting easier with every passing day, but it is still work that needs to be done and taken into account.

Back to reality

This isn’t going to happen anytime soon.

Unless… it already has to some extent and in some operating systems.

Chrome is an OS – not only Chrome OS but Chrome itself. It has WebRTC built in – in newer Android versions as well, where you can open up webviews with it.

For the rest, it is unlikely to be the path this technology will be taking.

 

Planning on introducing WebRTC to your existing service? Schedule your free strategy session with me now.

The post 3 Advantages of WebRTC Embedded in the OS appeared first on BlogGeek.me.

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